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Rpg maker xp sdk
Rpg maker xp sdk










rpg maker xp sdk
  1. Rpg maker xp sdk how to#
  2. Rpg maker xp sdk windows#

Just replace width and height with your desired width and height in pixels.Ī: Actually, it is resized. Q: Which script should I call in order to change the resolution in game?Ī: using version 2.0 or 2.0-sdk you call Game_Window.change_resolution(width, height) VX users can suffer with the built in multi resolution functions it already has.

Rpg maker xp sdk how to#

Especially seeing how much the SDK has fallen out of favor lately.Ī: Unfortunately, I don't know how to bypass VX's habit of scaling the graphics to the new resolution, not to mention I haven't bought it, won't buy it, and don't want to pirate it, and my trial has expired. Q: Does it have to depend on the SDK? Can't you make it non-SDK?Ī: I prefer using the SDK and adapt all scripts I use for it, however, I feel nice, and so I have made a non SDK version as well. In Game_Settings: (note, this can be and is overwritten when a player changes the resolution in Scene_Settings) Place my script below the SDK (if required) and Aleworks Input modules or Glitchfinder's Key Input module.Ĭhange the following variables to set the desired default Resolution: I apologize for any inconvenience this may cause. Requires Glitchfinders Key Input Module (Included)ġ.9 and 2.0 Require Aleworks Input Module and Keys Moduleġ.10 and 2.1 Require Glitchfinder's Key Input Moduleĭue to the number of script versions and the fact that this page keeps hanging whenever I try to include them, the scripts will have to be extracted from the demos.

  • 2.0 and 2.0-SDK and above support dynamically changing the resolution during the game!.
  • The default transitions, both the fade and transition graphics, work at all resolutions.
  • Transitions fill the screen at higher resolutions.
  • Fogs and panoramas fill the screen at higher resolutions.
  • Maps fill the screen at higher resolutions.
  • Disabling of the built-in Alt-Enter to Fullscreen function.
  • Support for Resolutions both less than and greater than 640x480.
  • just a tad bit of lag during transitions.

    Rpg maker xp sdk windows#

    I thought it was because I have a better computer now (from pentium4 512mb winxp to pentium dual core 2 1gb ram windows 7) but when I tried it on my son's computer, I got the same results. However, for some reason, now, my fps seems to stay between 30 - 40.

    rpg maker xp sdk

    Just one thing to note: When I had put a system together before, higher resolutions would lag and the fps would drop from 40 to 20. So I have decided to share it with all of you. I pieced this all together and I finally realized my goal. I found a few new methods that didn't exist before, and one or two that got lost or buried. I scoured the web and (formerly ) for my original scripts. Well, a few weeks ago, my computer went to the crapper, and all my work on all my rmxp projects was gone. Not to mention the fact, that if not done properly, when a player pressed Alt+Enter, the game would switch into fullscreen/windowed mode and be back at the 640x480 resolution.īuild a system that allows for resolutions both less than and greater than 640x480 that works completely as the original, if not better. Not to mention there was still a couple of bugs left in the original Resolution script. Also, most people would have to hunt for the individual script rewrites and piece them all together. Eventually, it was made possible to play a RMXP game at different resolutions, but Transitions would not work properly, unless you used a smaller resolution. Rewrites of these hidden scripts began to crop up. It was then discovered, that the hidden classes severely limited the playability of a resized RMXP. At first, it was impossible, then, with the help of a dll he wrote himself, Selwyn created a script that allowed you to change the resolution. Over the years, People have wanted to build their RMXP games in resolutions other than the default 640x480.












    Rpg maker xp sdk